Practicing Anatomy and Tone

I practiced some anatomy and tone after all the life drawing classes and I was impressed with the results but felt that it could be improved, not to mention I had trouble with the arm placement, it just didn’t look natural. I sought help from the wonderful artist Susanne Helmigh, who works at Mood as a concept artist but also streams art on TwitchTV giving people tips and tricks on how to improve their art, she also does draw-overs doing a quick sketch over their drawing to show what they could improve on and change, they would then take those tips to improve their work.

process 1process 2process 3 anatomylightstudy




On the right is Suzanne’s helpful draw-over to help me see what I could improve on, which was incredibly  helpful!



So now its the Christmas break and I have time to reflect and work on my own little secret projects. I’ll be able to fix things up, work on improving different areas and I also plan to start the Sketch a Day for a whole year, which should be fun, I tried to do it last year but failed miserably. Heres to improvement!

I found this blog by  who has spent 30 years at Disney, but right now he is focusing on his own animated short films, he has made some really interesting posts, including this post on hands by Milt Kahl, which is a really great artist to study.


And the link to his full blog;

Anthony Jones: Art Habit

Natasha Crowley, who is also my very helpful mentor, made a great post on her blog that I feel is really useful as it shows Anthony Jones’ approach to drawing studies, which I feel would really benefit me with improving my drawing skills.

Source: Natasha Crowley’s WordPress Anthony Jones: Art Habit

Create a World: Marble Presentation

We presented our presentation to the class and Conánn Fitzpatrick said; “I thought it was really good. Some very nice work in there with a high level of originality.”




In the end for the animation I did the line art and background colour, as well as music and putting the whole thing together between using Adobe Photoshop, Adobe After Effects and Adobe Premier Pro. This is our final animation;

and here is our presentation;

Create a World: Marbilles

We decided that the game should be called Marbilles a play on the word marvellous and how to say marbles in French.

We also talked about a new slide design to fix the size issue while keeping the game to just one slide rather than have them create two slides of different sides, this would then make the game more of a time trial game. So I suggested there could be a smaller slide indent down the middle of the bigger one so that the smaller characters that have smaller marble carts would go down the middle one without swaying around the larger slide, which would also make the race unfair as it would slow them down.

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slide size

Since I am putting the animation together I wanted to be able to get the hand writing effect on the title of the last scene of the animation for our game saying “Marbilles” and have it be wrote in so I looked up ways of doing it and found a way through after effects;

I then found a lovely font from dafont that I felt suited the game;

Megan also worked on the model of the marble cart in AutoDesk Maya, this was the final result;

3D Animation: Principles

Action and pose-to-pose are two different animation techniques that have different results. In the early days of hand-drawn animation pose-to-pose action became the standard animation technique because it breaks down structured motion into a series of clearly defined key poses. In straight-ahead action the character moves spontaneously through the action one step at a time Straight-ahead until the action is finished.

Follow-through action consists of the reactions of the character after an action, and it usually lets audiences know how he or she feels about what has just happened or is about to happen. In overlapping action multiple motions influence, blend, and overlap the position of the character.

Slow in and slow out is when there is slowing down at the beginning and at the end of the action while speeding up in the middle of it. For example a bouncing ball goes faster when it approaches or leaves the ground, but when it goes closer to its final position it goes slower.

Here is our teams Animation Principles presentation