Create A World: Sliding Marbles

After showing my team, Eoin, Megan and Philip, the slide design that I thought of and drew out in my sketchbook it seems my slide idea has stuck and went down well with the team, so we are going for that for the game.

The slide is a puzzle slide, based on the Marble Run game and also taking the puzzle type of theme from Mouse Trap, that I did some research on. The players, that would be from the 4 different layers, would do things like answering a question correctly to get down to the bottom faster than the opposing player, so if you hit a certain button it can open a new pathway to get to the bottom faster but if you answer it wrong it would lead you down a longer path and if you don’t answer at all it will keep leading you round in circles until you answer one, the player that reaches the bottom first wins. There will also be a bigger slide for larger creatures to fix the size problem.

2015-11-27 13.50.19

Eoin did some research and found that the slide idea reminded him of Mario Kart, the Rainbow Road level. I really like this idea and the challenged of it because of it having no railings at the side of the track, as well as it being aesthetically appealing with the multitude of colours, hence why its called Rainbow Road.

I also did more research and found the Brain Wash slide from Orlando. I love how there are lights inside the slide, I think it would be atheistically nice if we could implement this into our slide game idea.

I also remembered the roller slides that japan has and thought it would be really good to implement because I was thinking about what if they lose momentum if they don’t answer the question for a while because they would just keep going round in circles until they answer. This also means they would be able to slide down in the marble karts because to go on the roller slide you need a mat to sit on and it keeps the momentum. The marble cart could also have the buttons for the answers inside so that they are about to have time to answer the question rather than going round in circles trying to hit the answer if it was on a sign and not being able to.

Sketching my thoughts out:

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Life Drawing: Nice Study

Michael Bass showed us his drawings from previous classes, which were very inspiring. He also showed us the book that he goes by when teaching us life drawing and gave us some names that we should research for next class.

Michael said “nice study” so proud

Create A World: Marbling

Our team decided that the main mission of the game is that Lorna has a goal to bring the layers together using the game. Here is the main story of the characters that will help us figure out the main idea of the world and its culture.

Problems: They layer 3 creatures are MASSIVE compared to the other layers and not all the characters have hands so it would need to suit them too.

Possible solution: The layers could select one person from their layers that would suit the game best to compete.

Ideas so far:

Slide – like a puzzle slide, based on marble run, the player would do things like answering a question correctly to get down to the bottom faster than the opposing player, so if you hit a certain button it can open a new pathway to get to the bottom faster. Bigger slide for larger creatures to make up for that problem.

Olympics – Lorna is like “hey guys lets bring the Olympics here” and the creatures are like what even is that?! So then Lorna thinks of a couple crazy games and then try’s to get each layer to play and then it comes to Mr evil chicken and all she has to say is “chicken breast is going to be there” and he’s in.

Could make a back story animation/storyboard for them. Use all the techniques that we have learned so far, showing that we have taken in to consideration all the elements.

So far I have been keeping everything updated on Trello;




3D Animation: Bilbo Blobbins

So this is my blob, it didn’t always look like this, I had it all set out, saved it and then when I came back to it to finish it the rotate was messed up and the tail locked so I couldn’t move it but fear not Alec Parkin fixed my problem.

I’m going to fix it up and look at blocking and anticipation. This was also used in the golden era of Disney animation, before being sent on to the in-between animators which is really interesting to read about.

For next week we have to look for 12 different animators, these 12 different animators have to apply to each of the 12 principles of animation. This will help with the presentation at the end.

Create a World: Going Marbles

Another new team another new world, I have to admit I feel burnt out and well I really do feel like I’m going marbles, hence that I’m now on the Marble World but I have to keep trucking, I can’t let my team down. I’ve created a Trello group in hopes my new team will use it like my last team did, so that we are able to stay organised and on track of things.


So for this project we have to create a game considering the world that you are on, what the culture is like, have a back story to the game, the game needs to be multiplayer and most importantly it needs to be appealing. The one thing that scares me about this project is the 15 minute presentation at the end of it, I really hope I don’t screw up, I really hope our team does well.

For the first issue of business I looked back at the previous teams and found that the marble world is made up of layers, 4 different layers with the same sort of layout but different danger levels and look to each;

1st layer – Light blues and bright colours. Happy and overjoyed feeling. Buildings in tact and mountains make up background

2nd layer – greens/blues. buildings slightly damaged, characters more animally. Mountains turning more bumpy and dark

Layer 3:- reds, blacks. buildings with clear demolised features. Characters have become slightly eerie and evil looking (chicken guy lives here). Mountains have turned into mild volcanoes

Layer 4: – dark blues and purples. Forest. Characters dangerous and move in scary way. Volcanoes more violent. Buildings basically non existent.

When thinking about what would be game that would be played within that would I thought it would be a good idea to start with marble games. I’ve never actually played an actual game of marbles before so I thought I would be a good idea to look up how to play it and see it will spark any ideas.

Marble Run is a game which allows you to create fascinating structures for the marbles to then be dropped in and follow the paths that the user has created. Building a marble run encourages children to use their imaginations and problem solving skills. To construct the marble run, they use both fine motor skills and logical and sequential thinking. Galt toys are designed to meet each stage of a child’s development and encourage learning through play. Galt began as a schoolbook seller in 1836 and is now a brand leader in quality developmental and creative products for children.


(Click image for source)


I also remembered the old TV game show, The Crystal Maze, which had some really creative games that may inspire some ideas to pop out of our heads for the marble world game. Below is an episode showing a couple of the games that were in The Crystal Maze.

Possibly have the game not marble based? look into the world more.

Create a World: Breaking Egg

To help our team with managing our project we used a website called Trello, which is a website that allows your to organise your tasks within a project, so all of our team signed up made a group and put down the categories for us to put our research, work and experiments in. This was really helpful, especially when it comes to blogging because you are able to see what everyone is doing and the jobs that needed to be completed.

We’ve divided this project up into five areas:

  • Mood
  • Style
  • Music
  • Type
  • Imagery

After discussing the world we decided to prioritised mood on top, style, then the last three weigh equally.

We were given some starting points to research typography such as Jan Tschichold  Kimberly Elam, Saul Bass and Kyle Cooper, as well as Massimo Vignelli and David Carson, which I already know to well having done a lot of research on them for the group presentation. For this project I mainly took inspiration from David Carson’s works as I love his style and the fact that he loves to just go crazy with the typography that he does, he loves to clutter pages, not follow the grid and does not mind mistakes within his work.


David Carson (Click for more details)


We found this awesome crystal gif animation by Matthew Divito which was a really good interpretation of what we were thinking the egg crystal world would be like if it were to spin, and also to be like at the beginning.

mr divs rotating crystal

Matthew Divito (Click for more details)


Me and Phoebe worked had the idea of doing Claymation, so we decided to experiment and create 2 of the characters that are within the world and I then took the characters and the spare plasticine and did a wee experiment using our title for the world, Breaking Egg. This was a lot of fun but we decided that maybe it wouldn’t be the best idea to do it for the title sequence. I guess we wanted a more creepy, eerie feel that we didn’t think we could achieve with Claymation. We also worked together at creating a back drop for the Claymation that we also thought we could turn into a map, a bit like the introduction scene from Game of Thrones but it was done in the wrong type of perspective to do a map.


I also looked into typography for the world and came up with a few designs. I really wanted it to relate to the world so I incorporated a crystallised effect and I also had the idea of the typography coming out of the animals;

I decided to experiment with creating the models of the characters in sculptris. I sculpted the crystal deer, jowly and a crystal tree which I found was really fun to do, I’m especially happy with how the deer turned out. Our team then thought that would be a really interesting and crazy way of creating a title sequence (whaaat first years using maya to create their title sequence, that’s a crazy idea) so the rest of the team jumped in to sculptris, Phoebe tackling the actual world landscape sculpture while jack did a couple crystals. We then import them into Maya and were able to add basic colours and manipulate the camera to zoom into our world. Jack also did some texturing on my deer sculpture which looked amazing.



deer texture

Our team also experimented with Caitlin’s photos of the eggs breaking and edited them on iMovie, jack is amazing at music so he took control of the musical elements while giving him input on how the music should sound. I suggested that it should be eerie and have a glassy sound to it to represent the crystals, I also wanted it to suggest that there is a mystery to the place due to the creatures that live in the dark forest and the team seemed to agree with my suggestions, jack allowed us to hear prototypes so that we were able to make suggestions. I looked into eerie music trying to find a good fit for the world, I found that Kevin Macleod had the perfect music for that, here is what I found;

Here is our groups experimental egg smash;

I then took the crystal deer character model and had my first ever try at rigging a model using the Mastering Autodesk Maya book, as well as some tutorials to help me (shown below) and got a basic spine down that allowed me to turn the head but unfortunately it looked fine until I added another frame and  it decided it wanted to turn the whole body rather than just the head.

So I ended up seeking help and gaining a helping hand from Molly Murray who helped me not make a total mess of it, yay help, the legs are now moveable but the head doesn’t move properly but oh well it was a fun learning experience, I’m just glad the legs move. It turned out kinda derpy looking but good for my first try if I must say so myself *pat on the back* its can only go up from here, right?

Our team decided they would use the model with the rig in the final video, only moving it a bit adding a nice touch to it at the end. We only play blasted the animation so its kinda bad quality, we using a mix of jacks and Caitlin’s music, I directed each of the scenes looking at placement of words and how things should plan out and phoebe used her awesome camera and animation skills in Maya.

I also worked on the storyboard for the opening sequence, taking into consideration the different elements in the world and the feel that we wanted to portray as well as a title/poster design for the world:

Final sequence



3D Animation: Arm nom nom nom

We looked at overlapping and had to animate a robotic arm on maya autodesk so I started with a wee bit of a swing and then brought it to life! ‘om nom nom’

When animating this I looked at robotic arms just to see how they move and found a robotic arm that catches objects when it is thrown in the robots direction.

“The researchers developed a system where the arm can be moved in real-time by a human who teaches it how to catch a tossed object. The process, called “programming by demonstration”, mimics the same way people learn.

Once it’s figured out how to catch one, the arm uses a camera-based tracking system to refine its movements so it can catch tossed items before they hit the ground. The result: the arm can make adjustments – in as few as five-hundreds of a second – to catch objects thrown at it.”


Robotic Arm (click for source)

Create a World: Eggyness

We presented the 2 weeks of work on the Dragon Tree World we were really happy with the results, Conánn liked that we had a lot of experimentation done and our class mates liked it too. After that it was time for the switch over and say our farewells to the Dragon Tree World and welcome the new world, the Crystalized Egg World, initially I was quite sceptical about the world but I believe our new team will do well to produce something great. We have been given the task of looking into Motion Graphics and creating a title sequence for the Crystalized Egg World.


Initial research;

Personal favourite; Dexter Intro, shows the main protagonists morning routine but in an almost brutal way, foreshadowing the story of him being a killer, as well as the music also setting a mischievous mood to it.

This video gives very good examples of different opening credits that really made me see what an opening credit could entail and how we could do one and try and make it unique.

The Last of US; skip to 14:57 as the opening credits, reminds me of how the crystals grow on the egg, some more inspirational stuff

Toy Story – Tells the story of the relationship between the boy and his toy, setting the story. The iconic music “you’ve got a friend in me” is perfect for the their title sequence as it plays a part in foreshadowing the movie, as well as the playful start of the movie allowing the audience to become immediately interested.

Sherk – Starts with the classic fairy tale start, with a book opening and telling a classic story but humorously changes it around to set the actual theme.

Pink Panther – Has an amazingly iconic music sequence showing the main characters and their characteristics setting a sneaky yet playful mood for the animation.

101 Dalmatians – You unquestionably saw how playful the animators were with the animation right from the start and how the music just accentuates that. In the opening credits that is apparent as they made puns with the spots, which was the main feature of the animation, they made it so that the spots cleverly moved with the music, whether if it is the spots becoming the smoke coming out from a vehicle or the spots being the actual musical notes and the music would flow in tune with this, it is an immaculate opening to a picture that just hooks the viewer right from the start, you just knew you were in for a treat.

Back to the Future – Makes great use of foreshadowing, immediately showing a multitude of ticking clocks in the title sequence of back to the future, then moves on to set the scene showing the main character and reeling the audience in with humour.

Wacky Races – Sets the scene by having racing car related visuals, iconic soundtrack and it pans through showing all the different characters with a voice over similarly to how a commentator would narrate a race in its time.

From looking at these I have learned that not only are the visuals and music important but foreshadowing is very strong within title sequences, not only does it set the mood but it hints at what the movie is going to be about and immediately shows if you are going to enjoy it or not.

Create a World: Animatic


Our team, Phoebe, Caitlin and Michelle all looked into what was an animatic so that we could get ours just right, we learned that an animatic is “a preliminary version of a movie, produced by shooting successive sections of a storyboard and adding a soundtrack.” – Oxford Dictionaries.

These were some animatics that I found from Monsters Inc and Tangled that gave us a good idea of what we had to do, it was very inspirational to see how the professionals did their story board, as well as to se how close the story boards were to the actual outcome to the actual animated film.

We made an animatic of our story, Mossi’s Great Fall, which consisted of 57 scenes which I added detail and shading to each, Michelle did the line art and Phoebe did the backgrounds. Here are the main scenes that gives the basic outline of the story.

My coloured storyboard scenes before backgrounds were added by Phoebe;

1blinkbird 2idea

3chase 4onback 5flyslungs

Here is our final animatic:

Here is our short colour animatic: